![]() ![]() The choices you make ingame can also effect the A.I. countries that expand correctly and also reduce blobby colonial coastlines. These options should hopefully increase the chances of stable A.I. These nations, already quite a threat can provide heaps of fun in the late 1700's. The Historical ones are England, Castille, Portugal, France, Austria, Muscowey, The Ottomans and Sweden (I think sweden is #8 :/). It always ensures that there are a few powerful end-game bosses that will give your nation a run for it's money. Lucky Nations: I always play with this either on random or historical.Set this to 200 years (instead of the inital 50) as it wil ensure that only nations fully specialised into colonisation and stop that screenshot I showed before from happenning. Spread of Land and Sea provinces: Decides how long after their initial discovery by a member of the same tech as you that it you in turn recieve news of it.This in turn reduces blobbing and produces more continuos borders. By reducing this to low the A.I will generally only go to war over cores, missions and strategically important territory (including colonies). To give an indication of its imbalance, even at normal the A.I will go to war at full 200 relations over non-core provinces (if it has a mission to do so). This option changes how likely the A.I is to go to war. I would expect that increasing the difficulty would only serve to increase the expansion of the A.I., whilst also maintaining their stability, a result that is highly desirable. countries go due to the bonuses they recieve. Increasing or decreasing the difficulty only impacts on how all A.I. Difficulty: I always play on normal as it provides a level playing field.I advise to leave it as normal due to tweaks discovered later in this guide. Size of Colonists: I've never played around with this one too much.This in turn leads to more stable nations with more wealth and stronger economies. Therefore only nations with large areas of gold (mainly non-european countries with the exception of Austria) will have inflation. I reccommend to set it to Gold Only instead of fully off. In every single game I've played, I've sen any larger nations succumb to inflation of 30, 40+ and quickly collapse into a multitude of smaller states. ![]() It can be beneficial to leave Merchants and Missionaries as free, in that way countries can be religiously homogenous, and smaller nations can accumulate wealth like they did historically. Leave colonists as Normals to reduce horrible blobbing of the coast lines as seen here: Colonists, Merchants and Missionaries: These have 2 options, Normal (e.g.As such I would leave it on normal so the A.I. as they generally only get there advisors through events but also nuy their leaders. I find that these have a neglible impact on the A.I. purchusing them, getting them in events and the historical leaders you start with), Historical (only historical leaders and advisors at specific dates), and Event (Only get them through events). Normal (Your generic way of getting them etc. Advisors and Leaders: These two options dictate by what means you acquire your advisors (artists, grand marshalls etc.) and you generals and admirals.Let's do a quick analysis of each option: A long list of which each choice often has several options but by scrolling through you can greatly change the way the game plays. The options menu can be daunting at first.
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